Rules #25: Freya's Folly
- BGG Listing
- I bought this game from (and was taught to play by) the designer at my first Essen (2005)!
- A good set-collection, pick-up-and-deliver game
- Fantasy theme: dwarves digging in mines for gems, creating jewelry
- Only 2 actions per turn, so you have to optimize: need to work with others some, but hopefully not too much!
- Watch out - don't let the end of the game sneak up on you!
- I'm trying to host the file on the Internet Archive ... I hope it works!
Rules #24: GemBlo (Light)
- BGG Link
- Thanks to Tom Vasel for bringing a copy to Origins all the way from Korea!
- This is exactly the same game as GemBlo, only smaller and not as pretty. I really prefer the look of the pieces in the original game (like cut gems) over this version, in which the pieces look like Blokus pieces.
- Good abstract game, easy to teach. Blokus seems more intuitive, although that may simply be a matter of familiarity. This game also seems to have more legal plays (at least, early on) because every piece has MANY corners, whereas Blokus pieces only have a few corners to play off of ... so it's easy for people to start playing very quickly.
- I'm still no good at these kinds of games!
- Lastly, I know the music in the review isn't Korean ... but that's all I had in Garage Band!
Rules #23: Ninja Galaxy
- BGG Link
- DISCLOSURE: Based on a free review copy from the publisher.
- Images from Boardgamegeek.com and the included rulebook.
- I've covered the Advanced Rules, which may actually change: the publisher sent the game to several playtesters and modified the rules based on comments (wow!) - even going so far as to send out new playing pieces. I'd suspect the rules may still be subject to change.
- This is a roll-and-move player-elimination filler game. It's actually kind of fun, although the rules seem overly complex (for a filler), with lots of special cases and details. Still, I'd expect this would be fun for families and kids, if not necessarily for eurogamers.